## On the Subject of Disordered Keys

TЋэșӡ ԟԑұs Լӫӧҟ Ǣ 1ɨͳϯԸә Ɖiϝӻєяϵпτ. DƖƋ Ⱦɧɇʮ ʟøϛξ ʬȇɪʛʜŧ?

See Appendix in Ordered Keys for identifying modules in Ordered Keys family.

This module consists of 6 keys, each of which is labelled.

The possible colours for both the keys and the numbers labelling them are: (R)ed, (G)reen, (B)lue, (C)yan, (M)agenta, and (Y)ellow.

Any of the numbers 1 - 6 may appear on each of the keys.

Initially, the keys are incomplete-

one of these three pieces of information is missing from each key.

The information given by/missing from each key is used to locate a cell within a 6×16 grid which will define the key’s ‘quirk’.

The possible quirks are:

- None- Push these keys to reveal a complete key. The value of all complete keys are given by the 16×16 grid.
- Time- Push these keys to reveal a complete key. The validity of a Time key press is dependent on the digits of the timer, rather than the values of the other keys.
- First- Push these keys to reveal a complete key. Press the complete First keys before any other keys.
- Last- Push these keys to reveal a complete key. Press the complete Last keys after any other keys.
- False- Do not push these keys until all other complete keys, including Last keys, have been pressed.
- Sequence- Push these keys to reveal a sequence of five complete keys, each with unique values. The value of the Sequence key is the one
**not shown**in the sequence.

There is always exactly one Sequence key.

To defuse this module:

- Press the complete First keys in ascending order of their values.
- Press the complete None and Sequence keys in ascending order of their values.
- Press the complete Time keys after all of the First keys, but before any of the Last keys.
- If the value of the key is 6, press the key when the seconds digits of the timer match.
- Otherwise, press the key when the difference between the seconds digits is equal to its value.

- Press the complete Last keys in ascending order of their values.
- Press the False keys in any order.